Kanbaru 🌟 (one hikari of too many)

(replying to Kanbaru 🌟 (one hikari of too many))

the cs_office conference room!!!! i love this room <3

gotta love that lighting and the animated dust particles in the projector beam

Kanbaru 🌟 (one hikari of too many)

(replying to Kanbaru 🌟 (one hikari of too many))

cs_office floor texture appreciation

Kanbaru 🌟 (one hikari of too many)

(replying to Kanbaru 🌟 (one hikari of too many))

cs_office ceilings

Kanbaru 🌟 (one hikari of too many)

(replying to Kanbaru 🌟 (one hikari of too many))

oh, another cs_office ceiling pic

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Graham Sutherland / Polynomial

(replying to Kanbaru 🌟 (one hikari of too many))

@hikari someone should go find a bunch of real life buildings that look like bits of cs_office, take photos, then superimpose the hands and weapon

Kanbaru 🌟 (one hikari of too many)

(replying to Kanbaru 🌟 (one hikari of too many))

ceilings, sky-textured

(in the Source engine, the sky is just another wall)

Kanbaru 🌟 (one hikari of too many)

(replying to Kanbaru 🌟 (one hikari of too many))

the buildings in cs_office's 3d skybox work really nicely with the tall windows in this room that has two of the hostages

Kanbaru 🌟 (one hikari of too many)

(replying to Kanbaru 🌟 (one hikari of too many))

no map in a Source game is complete without concrete, crates, pipes, barrels, and plenty of rust. cs_office is no exception.

Kanbaru 🌟 (one hikari of too many)

(replying to Kanbaru 🌟 (one hikari of too many))

but most importantly: cs_office has plenty of physics objects. a true Source game map

Kanbaru 🌟 (one hikari of too many)

(replying to Kanbaru 🌟 (one hikari of too many))