Kanbaru 🌟 (one hikari of too many)
(replying to Kanbaru 🌟 (one hikari of too many))
oh, another cs_office ceiling pic
Kanbaru 🌟 (one hikari of too many)
(replying to Kanbaru 🌟 (one hikari of too many))
ceilings, sky-textured
(in the Source engine, the sky is just another wall)
Kanbaru 🌟 (one hikari of too many)
(replying to Kanbaru 🌟 (one hikari of too many))
the buildings in cs_office's 3d skybox work really nicely with the tall windows in this room that has two of the hostages
Kanbaru 🌟 (one hikari of too many)
(replying to Kanbaru 🌟 (one hikari of too many))
no map in a Source game is complete without concrete, crates, pipes, barrels, and plenty of rust. cs_office is no exception.
Kanbaru 🌟 (one hikari of too many)
(replying to Kanbaru 🌟 (one hikari of too many))
but most importantly: cs_office has plenty of physics objects. a true Source game map
Kanbaru 🌟 (one hikari of too many)
(replying to Kanbaru 🌟 (one hikari of too many))
this is what cs:go took from you
https://social.noyu.me/@hikari/statuses/01H1Z04T8VKE07ERPVW5N6Q33Y