Kanbaru 🌟 (one hikari of too many)

holy shit, a C/C++ compiler for Vulkan that supports graphics features and doesn't disallow function pointers

it's extremely cool. i feel that kind of envy about it that comes from familiarity with the problem domain and wishing i'd had the ambition

https://xol.io/blah/introducing-vcc/

Kanbaru 🌟 (one hikari of too many)

(replying to Kanbaru 🌟 (one hikari of too many))

i hope this project is wildly successful. it's a real shame that only apple gpus have been programmable with normal-ish c/c++ for graphics applications, so far

Saagar Jha

(replying to Kanbaru 🌟 (one hikari of too many))
@hikari I don’t know anything about graphics. Is this supposed to work on modern GPUs and be performant

Kanbaru 🌟 (one hikari of too many)

(replying to Saagar Jha)

@saagar yes and… maybe? i expect they will want you to be careful in how you use it still, and the ideal is obviously where the compiler can effectively make it zero cost